/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_Ayamiss
 SD%Complete: 50
 SDComment: VERIFY SCRIPT
 SDCategory: Ruins of Ahn'Qiraj
 EndScriptData */

#include "ScriptPCH.h"
#include "ruins_of_ahnqiraj.h"

/*
 To do:
 make him fly from 70-100%
 */

enum Spells {
    SPELL_STINGERSPRAY = 25749, SPELL_POISONSTINGER = 25748, //only used in phase1
    SPELL_SUMMONSWARMER = 25844, //might be 25708
    SPELL_PARALYZE = 23414
//doesnt work correct (core)
};

class boss_ayamiss: public CreatureScript {
public:
    boss_ayamiss() :
            CreatureScript("boss_ayamiss") {
    }

    CreatureAI* GetAI(Creature* pCreature) const {
        return new boss_ayamissAI(pCreature);
    }

    struct boss_ayamissAI: public ScriptedAI {
        boss_ayamissAI(Creature *c) :
                ScriptedAI(c) {
            pInstance = c->GetInstanceScript();
        }

        uint32 STINGERSPRAY_Timer;
        uint32 POISONSTINGER_Timer;
        uint32 SUMMONSWARMER_Timer;
        uint32 phase;

        InstanceScript *pInstance;

        void Reset() {
            STINGERSPRAY_Timer = 30000;
            POISONSTINGER_Timer = 30000;
            SUMMONSWARMER_Timer = 60000;
            phase = 1;

            if (pInstance)
                pInstance->SetData(DATA_AYAMISS_EVENT, NOT_STARTED);
        }

        void EnterCombat(Unit * /*who*/) {
            if (pInstance)
                pInstance->SetData(DATA_AYAMISS_EVENT, IN_PROGRESS);
        }

        void JustDied(Unit * /*killer*/) {
            if (pInstance)
                pInstance->SetData(DATA_AYAMISS_EVENT, DONE);
        }

        void UpdateAI(const uint32 diff) {
            if (!UpdateVictim())
                return;

            //If he is 70% start phase 2
            if (phase == 1 && !HealthAbovePct(70)
                    && !me->IsNonMeleeSpellCasted(false)) {
                phase = 2;
            }

            //STINGERSPRAY_Timer (only in phase2)
            if (phase == 2 && STINGERSPRAY_Timer <= diff) {
                DoCast(me->getVictim(), SPELL_STINGERSPRAY);
                STINGERSPRAY_Timer = 30000;
            } else
                STINGERSPRAY_Timer -= diff;

            //POISONSTINGER_Timer (only in phase1)
            if (phase == 1 && POISONSTINGER_Timer <= diff) {
                DoCast(me->getVictim(), SPELL_POISONSTINGER);
                POISONSTINGER_Timer = 30000;
            } else
                POISONSTINGER_Timer -= diff;

            //SUMMONSWARMER_Timer (only in phase1)
            if (SUMMONSWARMER_Timer <= diff) {
                DoCast(me->getVictim(), SPELL_SUMMONSWARMER);
                SUMMONSWARMER_Timer = 60000;
            } else
                SUMMONSWARMER_Timer -= diff;

            DoMeleeAttackIfReady();
        }
    };
};

void AddSC_boss_ayamiss() {
    new boss_ayamiss();
}
